Unplugged Coding for the Entire Year BUNDLE | Printable Classroom Resource | Teach Outside the Box- Brooke Brown

Regular Price
$ 24.00
Sale Price
$ 24.00
Regular Price
OUT OF STOCK
Unit Price
per 
Quantity
- +

This is an ALL YEAR BUNDLE for Unplugged Coding for 9 months of the school year for Kindergarten through Third Grade! Includes printable, Google Slides, and Seesaw versions!

***INCLUDES EDITABLE CODING TEMPLATES FOR YOU AND YOUR STUDENTS TO CREATE YOUR OWN GAMES.***

  • December (Gingerbread Coding)
  • January (Snowman Coding)
  • February (Cupid's Coding)
  • March (Lucky Charms Coding)
  • April (Rainy Day Coding)
  • May (Honeybee Coding)
  • September (Back to School Coding)
  • October (Trick or Treat Coding)
  • November (Thanksgiving Coding)

These simple introductions to block-style coding are perfect for Kindergarten through third graders as they learn the basics of "unplugged" programming without computers. After completing activities such as these on paper, they can apply similar block coding strategies to coding websites and apps for kids such as code.org and Kodable, and eventually to more advanced languages of coding. To allow students to be most successful, please MODEL and clearly discuss directions for this activity before they complete it with partners.

Includes the following components for EACH MONTH:

  • Google Slides Coding
  • Seesaw Coding
  • Printable Coding Map
  • Printable Map Pieces (COLORED)
  • Printable Map Pieces (BLACK AND WHITE)
  • Printable Crack the Code! Recording Sheet
  • Printable Crack the Code! Chart to project or display

INSTRUCTIONS:

Partner students. Each pair of students will need one Coding Mat, one set of Map Pieces (Colored on OR Black and White, and 2-4 copies of “Crack the Code!: You may also choose to put copies of Crack the Code inside clear page protectors so that students can write and wipe codes with dry erase markers multiple times.

1) Have pairs of students cut out all the map pieces and color if desired.

2) Student 1 arranges the map pieces on the Coding Map, adding path pieces, obstacles, rewards, and enemies as instructed.

3) Student 2 then “codes” the path on page 8, using the provided symbols to draw the directions that he or she must travel.

4) Student 1 checks the code and coaches Student 2 as needed.

5) Map pieces are cleared and students trade places, with Student 2 creating the map and Student 1 writing the code.

Contact us